Posted by Conor Duffy on Jul 28th, 2010
Zombies! As I’ve mentioned time and time again, I love ‘em. While vampires sparkle and wolfmen lose their teeth, zombies amble on regardless, as cool today as they were when George A Romero popularised the modern zombie flick. So a game called Zombies Took My Daughter really can’t fail to entertain, and thankfully it does just that.
Your daughter Anna is trapped somewhere in an infected city. Mutated ghouls roam the streets; you’ve got 36 hours to search for Anna and get her to safety. One of the coolest things about Zombies Took My Daughter is that the game map randomly changes every time you play, so you never experience the same levels twice. It also means that, no matter how experience you gain, there’ll always be new surprises and challenges waiting for you.
The game features an abundance of mêlée weapons and firearms. While it’s always satisfying to cave in a zombie’s head with a Ming vase, however, my advice to find a shotgun and keep it fully loaded. The shotguns may not have much range but they make up for it with pure stopping power, taking down numerous ghouls in one shot.
You’re not alone in the abandoned city. While the zombies are a given, you can also rescue other survivors, who will then help you clear out an area. This will save you ammo as well as reduce the risk of getting hurt. Dying is something you definitely don’t want to do often. Every time you go down for the count, you lose two hours. Considering it can take one or two hours to reach each new destination via the subway system, that’s time you can’t afford to lose.
Taking down foes, living and dead, on Page 2.
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