Posted by Conor Duffy on Jul 1st, 2009

This isn’t easy to write. Normally I can take some kind of perverse pleasure from tearing into a bad game, but sadly that isn’t the case this week. You see, I’m a huge fan of the first two games in this series. S.W.A.T. is an exciting shoot-’em-up that has you utilising a bunch of different weapons from a semi-automatic to grenades that stun enemies with electric shocks. S.W.A.T. 2 is a more traditional sniper game, but certainly a pleasant one and a good distraction if you’re looking to kill some time. But all S.W.A.T. 3 does is show that Spiderman and the X-Men weren’t the only franchises with crappy third acts.

The gameplay is a throwback to the original, which is still one of the best Flash shoot-’em-ups I’ve had a chance to play. Using the mouse, you aim your crosshairs at the terrorists and fill them full of lead, dropping back behind a wall before they shoot you. Though it takes a while to get the hang of it, these controls work pretty well, and when combined with a few keyboard buttons for added actions it quickly becomes quite intuitive.
The problem with S.W.A.T. 3 is that you’ll spend a lot less time shooting up bad guys and a lot more time like this:

Cowering behind a wall like a little girl as masked hoodlums fire at you with AK-47 assault rifles. In the first game you could time your attacks by listening to your enemies’ fire, jumping out and firing off a few quick rounds whenever they paused. Also, because you could still see half of the enemy base while taking cover, you had a good idea of where the bad guys might be, meaning you could plan ahead and reduce the amount of damage you took.
No such luck in S.W.A.T. 3; not only can you not see much of anything from behind the wall, but the enemies only stop firing for a split second, never enough time to attack while avoiding damage.
This game requires a disciplinary hearing – more on Page 2.
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