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Big Mean Flash Gamer: Road Hunter GT
Posted by Conor Duffy on Jun 24th, 2009

RoadHunter Title Big Mean Flash Gamer: Road Hunter GT

I looked up the definition of GT, or “Grand Tourer” (“Gran Turismo” in Italian) because something about its use in the title of Road Hunter GT just didn’t sit right with me. So here’s what I found, courtesy of Wikipedia:

GT – “Grand tourer (Italian: gran turismo), usually a high-performance luxury automobile designed for long-distance driving”

And that’s probably what it was; though you do indeed drive long distances in this game, there’s nothing luxurious or high-performance about it.

The plot is simple: you’re about to carry out a bank job, after which you must weave through traffic while avoiding the police and the Mafia. You begin by stealing a taxi and driving it 150 miles to the bank.

RoadHunter Screenshot01 Big Mean Flash Gamer: Road Hunter GT

Seriously, 150 miles. You are robbing a bank in another city – in another part of the country! I’m willing to suspend my disbelief up to a point, but that point comes long before driving a stolen taxi 150 miles on the straightest road this side of the autobahn to rob a small-town bank.

RoadHunter Screenshot02 Big Mean Flash Gamer: Road Hunter GT

You drive your stolen taxi incredibly slowly through some very uninspired quasi-suburban landscape that seems to stretch into infinity. There are puddles and cracks all over the tarmac, but these are entirely aesthetic and have no effect on the handling of your car. For some reason just driving to the bank earns you cash, like perhaps you decided to pick up some fares as you went to commit acts of grand larceny. One thing you’ll no doubt notice is that your life bar is constantly decreasing, so you need to keep topping it up by collecting hearts that lay across the road like the aftermath of some terrible accident involving a sixteen-wheeler with a load of donated organs.

At first I thought the life bar was actually supposed to be a petrol gauge, which would make sense – if you’re driving 150 miles, you’re going to need to fill the tank at least once. But if that’s the case, why not just call it the fuel gauge? Why not use little canisters of petrol rather than hearts? The answer is because it really is supposed to be a life gauge, and much like the human body this taxi is hurtling inexorably towards the end, constantly postponing the inevitable with tune-ups and stolen organs.

It is, in all honesty, bullshit. Why should the life bar go down when you’re avoiding the other cars? Why should a player be punished for doing well? And you better hope to God that you don’t crash, because if you hit more than one other vehicle you’ll never see past the first level. So you do what anyone would do in real life to avoid an accident – you drive slowly and keep as much of the road in front of you so you don’t get caught off guard. The result is a slow, ponderous game, and it doesn’t get any better after you’ve reached the bank.

We continue down this long, lonely highway to gaming oblivion on page 2.

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