Way of the Geek home
Your One Stop Geek Shop
  • Latest Caption

    Say What #10

    Latest Podcast

    No Podcast This Week
  • InnerGeek

  • Go For The Gold
    [August 26th 2008]

    Go For The Gold

  • Categories

    expand
  • Login





    Register Recover password
  • Member

  • Current Article

    EA buys Bioware, Pandemic Studios; internet panics
    Posted by CMorrison on Oct 12th, 2007

    In a surprise move that’s sent gaming message boards around the globe into 24-hour suicide watch, Electronic Arts announced Thursday that they have bought out Bioware and Pandemic Studios effective in 2008. Bioware is perhaps best known for their work on the PC AD&D Baldur’s Gate RPG series, as well as the Star Wars: Knights of the Old Republic and Jade Empire RPGs for Microsoft’s Xbox. pandemic is known for their work on the Star Wars: Battlefront series as well as the well-received sandbox-shooter Mercenaries (Mercenaries 2: World in Flames is their current development project). So what does this acquisition hold in store for the upcoming Bioware-developed Xbox 360-exclusive Mass Effect? Probably not much in the short term, as the acquisition doesn’t take place until next year and Mass Effect is due on store shelves November 20th, but it’s very possible that future iterations of the Mass Effect franchise (allegedly the series was planned as a trilogy) could go multiplatform.

    This move, however, is indicative of a much larger issue in game development today: the gradual disappearance of the independent studio. With current-gen game budgets skyrocketing out of sight, many studios are putting themselves on the auction block just to keep themselves in the black. This begs the question: will sacrificing their autonomy to large publishers find these studios cranking out half-hearted licensed cash-in titles designed primarily by committee? It’s no secret that publishers often stick their hands way too far into the pot where creative decisions in game design are concerned, so at what point does the trade-off of cash-over-content become too big a compromise?

    Posted in entertainment, games   | email this article 

    If you liked that, try...

    1. A long time ago…
    2. The Mass Effect Review
    3. Acer Buys Gateway for $710 million
    4. Plenty For Twenty: Lego Star Wars II
    5. Bioshock hits 1.5 million

    You can leave a response

    2 Comments »


    1. Devin de Gruyl
      October 12, 2007 at 10:18 am

      To all publishers that are considering an EA buyout to stay afloat, all I can say is two words…

      “Remember Origin.”

      Unless it’s absolutely a matter of “We must do this, or we are definitely going under,” you may want to reconsider cutting a deal with the Microsoft of the gaming world. “Selling out” is no problem as far as I’m concerned (it often means the difference between staying afloat and shuttering), but when EA is involved it should be the absolute last resort… they have a nasty history with this sort of thing. Again, use the sad story of Richard Garriott’s company as a cautionary tale of what could potentially happen.


    2. Corvus
      October 12, 2007 at 5:56 pm

      Is it too much for me to hope that Bioware could now have the money to get the KotOR license back and do a sequel that isn’t released half-assed like The Sith Lords was? Probably. Ah well, a nice dream.

    Leave a comment

    Captcha

    Enter the letters you see above.
    Can't see anything? Having problems? Email the admin

  • Contact Us

    Twitter Us!
    Podcast RSS
    EMAIL US!
    Podcast Voicemail:
    206-338-3288

    Our Podlinez Number:
    712-318-9815

    Find us on:

    Add our podcast to your iTunes
    Add our podcast to your Zune
    Find us on TPN
    Find us on Blubrry
  • Advertisement

    Advertise on Way of the Geek